Friday, August 30, 2013

Super Doctor Who Update 1

I got to work on it a little bit today. I don't have a link to the project yet because it's not quite up on any svn/git system yet... Hopefully it will be by early next week.

But I have decided to do my project in C# using XNA. I've used this before and I love it. Visual Studios is my favorite IDE. So I got the project started and I have a menu system set up. It just has a timed title screen that goes into what will be the menu which then goes into the "game screen" (it's just a placeholder image for now) and that one has a pause screen. I used these little things called enums.

   enum GameState
   {
      TitleScreen,
      MenuScreen,
      GameScreen,
      PauseScreen
   }

And then you can just use a simple switch case to differentiate in the Update and Draw methods. Pretty easy. I've started some designing of how I'm going to set up the game, I'll update on that when I have more to say.

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Thursday, August 29, 2013

50th post

For my 50th post I'd thought I'd let everyone I'm still alive. And I know I always say this but I'm planning on posting more regularly... At least I'll put more effort into it.

So my last post I posted this picture:

I've finally decided to run with it. I really have nothing to lose but my valuable time that I seem to be wasting mostly on watching some really good TV shows and crochet projects.

I have a busy weekend ahead of me and I won't be able to do much. But my goal is to get a Menu system up and running by the end of next week. After that I'll start work on the core of the game and getting a level scrolling across and people/baddies moving around on it.

So a really tentative schedule:
Week 1: Menu System
Week 2: Basic Scrolling Level and Moving Dudes
Week 3: Physics such as jumping and moving around and falling
Week 4: Graphics and Music???
Week 5: Misc. Stuff

This will just start of being a single level game but I'm hoping that if I build it the right way it should be easy enough to continue on and add new levels and baddies and such. I'll try to remember to keep updating my problems and progress.

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